ArcCA : the journal of the American Institute of Architects
Mad Scientists, Rabble Rousers, and Other Thoughtful People.
The concept of sustainability in architectural design is heavily discussed in the article, and covers the large extent at how sustainability has affected everyday life and professionals in all different fields of science and design.
One point is that sustainable design isn't a new concept; it is in fact concepts such as planned obsolescence that are contemporary and have become considered as the norm in current design practices due to driving market forces.
The article offers much input from a plethora of notary figures in the field of sustainabile design putting forth their many opinions; these figures include Peter C. Griffith, PhD, Paul Hawkin, Steven J. Isaacs, and Cheryl Mays to name a few. Many points of sustainability are discussed and covered at length throughout the article, such as how quickly changing climates have forced designers to adapt to changing client needs, as well as our personal connections to nature and how design decisions should be made around that fact.
Other points include the movement from design being merely sustainable towards having positive impacts to the environment and even the definition of sustainble design itself. Design concepts and their implications are also discussed, including the life design cycle of products, biophilia, carbon balanced design and many more.
The breadth of the article is outstanding and is a great introduction to the many concepts and the current views on sustainable design.
Mark : Another Architecture
'Being nice isn't enough': Andreas Grintvedt Gjertsen and Yashar Hanstad of Norwegian firm TYIN see their work as architecture of necessity.
This article introduces the Norwegian design firm of TYIN tegnestue Architects, and provides an interview with one of the firm's founders Andreas Grantvedt Gjertse.
The interviewer asks Gjertse many questions regarding his firm and his motivations for pursuing his specific practice of architecture. He discusses many points concerning the collaborative nature of the firms projects and how many different people with different skill sets are required to accomplish their works.
He moves on to describe his design process as mostly working quickly to find and create pragmatic and rough solutions to problems; that mistakes are just as much a part of the design process than mere inconveniences and that working smartly around arising design problems is important as they would also provide useful insight to how your project works.
The point the title of the article makes is also elaborated upon in the firm's motivations when undertaking projects in rural, underdeveloped areas. Kind-hearted, altruistic motivations are by themselves not sufficient enough, their should also be some selfish, internal drive to achieving your architectural goals that would also overlap with noble intentions. This way, the design process can be explored from various points and motivations, and would bring the most out of your architecture.
Computer Arts
The Light Fantastic
Computer Arts discusses how the advances in projection technologies have guided mapped projection techniques as an emerging art form and how it can transform existing pieces of architecture into vibrant, dynamic forms that add whole dimensions and levels of interpretation.
Images, patterns, videos and the such can all be projected upon building facades in vibrant and interesting ways. This all started in the 1990's with the VHS player and other, relatively more basic forms of technology.
The article discusses the culture surrounding projection mapping, how it can add and overlap with the field of architecture, and growing trends such as gearing towards interactivity and participation of the audience. Projection mapping is also a technically difficult field requiring proficiency and interaction with many forms of hardware and software.
Programmes such as After Effects CS5.5, the use of 3D animation packages, Derivative Touch Designer, as well as the heavy amounts of equipment such as strong light sources from a projector or LED panel, media server, cables, etc. Plus the site and the facade of the building that's going to be projected upon has to be taken into account.
What was interesting was how interdisciplinary the effort is and that heavy collaboration is key to achieving such large scale projects. Many fantastical projects have come to fruition all over the world, ranging from Madrid, Singapore, and Amsterdam for large companies such as Sony and Samsung.
Reference List
Bertheaud, S., Fisk, P., Griffith, P. G., Hawken, P., Isaacs, S. J., May, C., Kellogg, C., Leuschel, M., Maeda, J., Magar, C. S. E., McLennan, J. K., McKeag, T., Peterson, J., Sandhaus, L., Simon, L. N., Ubbelohde, S., Van der Ryn, S., & Wolch, J. R. (2009). Mad scientists, rabble rousers, and other thoughtful people. ArcCA, the Journal of the American Institute of Architects, California Council. (3), 15-22.
Killion, S., Gjertsen, A. G., & Hanstad, Y. (2012). 'Being nice isn't enough': Andreas Grintvedt Gjertsen and Yashar Hanstad of Norwegian firm TYIN see their work as architecture of necessity. Mark: Another Architecture. (36), 74-90.
Nick Carson. (2012). The light fantastic. Computer Arts. (201), 77-81.
Tuesday, 29 May 2012
Tuesday, 15 May 2012
ArchiCad 2012
Archicad and the Treehuts
Last week was the first time most of us encountered and used ArchiCad. ArchiCad is a 3D Architectural Design programme and for our first lesson we learned the basics of creating a house and to share our projects via a BIM server where many people can join the same project and edit it at the same time.
Last week was the first time most of us encountered and used ArchiCad. ArchiCad is a 3D Architectural Design programme and for our first lesson we learned the basics of creating a house and to share our projects via a BIM server where many people can join the same project and edit it at the same time.
Here are screenshots where the whole class joined a project and practiced team building skills by making a boat.
At the end of the day, the teams of 3 we formed beforehand were tasked to work and experiment on Archicad together and to create a treehut each.
Treehut 1
Axonometric
Perspective
Section
Treehut 2
Axonometric
Perspective
Section
Treehut 3
Axonometric
Perspective
Section
Quite the task it was but we had fun doing it.
Sunday, 6 May 2012
Previous Media Work
Plan, Section and Axonometric
For the first half of the semester, our assignment had us design our very own house using different drawing techniques and skills to explain our design from multiple views.
For the first half of the semester, our assignment had us design our very own house using different drawing techniques and skills to explain our design from multiple views.
Plan
Section
Axonometric
I would say it was a very interesting and informative assignment, grounding us in a firm foundation of the design process.
Tuesday, 1 May 2012
Second Life and Colour
Introductions
Hello, my name is Michael "Mischa" Culhane, a first year at the University of Auckland studying my Bachelors of Architectural Studies. Not much to say in terms of introductions.
In any case, upon this fine autumn day we at AU are to learn various aspects of Architectural Media studies but I wouldn't want to bore you with the various details. Wait, yes I would.
Colour
The dynamics of colours mixing are defined as either additive or subtractive colour.
Additive colour is created by mixing visible light from different coloured light sources. When concrened with additive colour, when the 3 primary colours (Red, Blue and Green) are added in equal amounts the colour white is yielded. This is caused by the combination and addition of different wavelengths of light.
Subtractive colour, in contrast, occurs when mixing colour pigments causes subtraction of some wavelengths of light and reflecting others, resulting in colour. The primary colours when regarding subtractive colour is Cyan, Yellow and Magenta.
Second Life
Second Life is described as an online virtual world and is a comfortable starting point for 3D modelling on the computer that the course shall ease us into.
Fair enough. Donning the pseudonym "SmilingSnowman", I was sent to a strange pocket dimension where my limbs morphed horrifically to eventually resemble this cute robot I chose beforehand as my avatar. Then I ventured out to the University's server.
Second to be introduced is a green light source. The addition of the green light to red caused the surrounding props to have yellow light projected onto them.
Lastly, the addition of blue light caused the white light to be produced equal amounts of red, blue and green was added together. This illustrates perfectly the light dynamics in additive colour
Hello, my name is Michael "Mischa" Culhane, a first year at the University of Auckland studying my Bachelors of Architectural Studies. Not much to say in terms of introductions.
In any case, upon this fine autumn day we at AU are to learn various aspects of Architectural Media studies but I wouldn't want to bore you with the various details. Wait, yes I would.
Colour
The dynamics of colours mixing are defined as either additive or subtractive colour.
Additive colour is created by mixing visible light from different coloured light sources. When concrened with additive colour, when the 3 primary colours (Red, Blue and Green) are added in equal amounts the colour white is yielded. This is caused by the combination and addition of different wavelengths of light.
Photoshop filters demonstrating additive colour dynamics
Subtractive colour, in contrast, occurs when mixing colour pigments causes subtraction of some wavelengths of light and reflecting others, resulting in colour. The primary colours when regarding subtractive colour is Cyan, Yellow and Magenta.
Second Life
Second Life is described as an online virtual world and is a comfortable starting point for 3D modelling on the computer that the course shall ease us into.
Fair enough. Donning the pseudonym "SmilingSnowman", I was sent to a strange pocket dimension where my limbs morphed horrifically to eventually resemble this cute robot I chose beforehand as my avatar. Then I ventured out to the University's server.
Upon many hours of experimentation, the lighting in Second Life was agreeable enough to allow me to demonstrate Additive Lighting. Quite a complex piece of programming now upon closer inspection.
Here I created a little set piece to demonstrate this feature.
All the lights introduced shall have:
- Glow: 1.00 (maxed)
- Full Bright: On
- Shape Texture: Blank
- Shape Colour corresponding to the light properties
First I introduced a glowing red ring of light against the props, illuminating the surfaces with a bright red.
Other Blogs
If you're interested in looking into what other people have worked on regarding Architectural Design and Second Life in the previous years, here are a few links:
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